Slowdown Perk analysis & comparison | Dead by Daylight

How good exactly are slowdown perks? This video goes into the details. Big thanks to my friends Nyzechu, Ev3ntic, Lionnek for recording and providing their POV for this.

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  1. DEF Raven

    DEF Raven

    پیش 2 ساعت

    So if anyone can answer I would appreciate but (not) Otz runs pop goes in a ton of videos on his channel even after this video. Why is that? Didn’t he prove that, while riskier, hex:ruin is better?

  2. TuVieja


    پیش 10 ساعت

    The girl in the miniature gives me the scaries

  3. Radbug11


    پیش 17 ساعت


  4. Lyons Nida

    Lyons Nida

    پیش 2 روز

    I think Pop is probably best considering the consistency. Every Ruin game is a gamble imo, but I'd say it's more in the killer's favor than not

  5. Meme Tv

    Meme Tv

    پیش 4 روز

    very reasy

  6. Papa Cannoli

    Papa Cannoli

    پیش 4 روز

    I've used just Pop on clown and locked these survivors into a 3 gen for 45 minutes. I eventually got the 3k.

  7. Knlght0fZero


    پیش 9 روز

    I have literally never seen a ruin stand longer than 1 gen pop.... same with any other hex btw... usually takes survivors like 2 mins to find all hex totems.. unless ur playing at a very casual level in which case they will never find the ruin....

  8. Retalak


    پیش 11 روز

    I think ruin is fair since it can be cleansed by a mindful player. I'd like to see what it actually averages out to over multiple games where players actually search for it and cleanse it.

  9. Coffee cup

    Coffee cup

    پیش 12 روز

    i bet the thing has something to do with this video

  10. mffin


    پیش 12 روز

    could you tell me what the music used throughout the video is? thank you

  11. Coolest Turtle

    Coolest Turtle

    پیش 13 روز

    the first 2 perks kinda prove a point i say too often, legion is the best bad equipped killer

  12. Kirn


    پیش 13 روز

    Ruin isn't considering people destroying it, otherwise this is a very good video. I wish slowdown perks weren't basically mandatory, but they're the best way to go about it, since with the majority of slowdown perks it leaves room for counterplay for both sides and requires the killer to do something in the case of everything except ruin, but the survivors can easily destroy ruin. I just think Thanatophobia should be buffed to 24%, and Dying Light to 3.5% per token, just because both of them need more effort than the other 2, and maybe Pop down to 20% of generator progress?

  13. Rabby D

    Rabby D

    پیش 14 روز

    I'm getting back into this game, for better or worse. As a killer main it's probably for worse...

  14. Yan Yan

    Yan Yan

    پیش 14 روز

    So, my take on the numbers: Cleanse ruin after 1 or 2 gens, is where it can deal the most danage, dont run dying light and avoid 99ing gens with tana and pop. Welp. Time to work

  15. Yeast G

    Yeast G

    پیش 14 روز

    What about surge and eruption? I personally feel like surge is an amazing balance between pop and ruin.

  16. Neo Truth

    Neo Truth

    پیش 14 روز

    I don't really see ruin being strong per se, more as the other perks being too weak.

  17. Gary Robertson

    Gary Robertson

    پیش 14 روز

    Others: Discussing slowdown perks and how survivors in Solo Queue are actually the worst slowdown in the game. Me: Welcome to Galdin Quay!

  18. ChaosDY


    پیش 15 روز

    I was hoping this video would talk about base generator regression and compare these perks in tandem with that, showing WHY killers feel gen regression are necessary. These perks aren't that strong at all in the long run/grand scheme of things. Ruin giving a potential 3 minutes to the length of the game is laughable at best. Without Ruin, basic generator regression is capped at 0.25 c/s (charges a second), meaning it would take a generator 320 seconds to regress from 99 percent to 0. It takes ONE survivor with no toolkit, 80 seconds or less (if they land great skill checks) to complete a generator. Base gene regression is 300 percent slower than the time it takes a survivor to repair. Ruin only increases gen regression speed by 200 percent. 0.25 multiplied by 200 percent is 0.5, or half a charge a second, instead of one fourth. which means ruin changes gen regression speed from 320 seconds, to 160 seconds. A survivor still completes a generator twice as fast as gen regression with Ruin. The nurse's Ruin having slowed the game down by 171 seconds is the equivalent of one generator. And yet, most survivors of reddit want to complain about the perk and call killers bad for running Generator Regression/Slow Down perks.

  19. im for real ranting

    im for real ranting

    پیش 15 روز

    So still go ruin undying?

  20. Luke Brown

    Luke Brown

    پیش 15 روز

    Tunneling is the best killer show down perk lol

  21. TremesCHIMP


    پیش 15 روز

    fun fact: killers with high mobility and/or map pressure can completely regress a 99'd generator with Ruin

  22. Elija_Hernandez


    پیش 15 روز

    My fav killer build is for the twins. Do a video on the twins running thanataphobia, sloppy butcher, barbecue and chili (or pop goes the weasel), and oppression!

  23. Gavyn Westenberger

    Gavyn Westenberger

    پیش 16 روز

    my thoughts is mad cause bad

  24. FangTheFurious


    پیش 16 روز

    Got to say pop is the most reliable slow down perk in the game in my experiences. While ruin is a very powerful perk. It is just way to much of a wild card. If it gets cleansed almost immediately there is no value out of it. If you waste all your perks building around it. For example ruin, undying, thrill of the hunt, and I don't know haunted ground or something? That is 2 or potentially 3 perks slots you could have used for something that is much more reliable and if not more so valuble then ruin which could still get focused down really quickly.

  25. SkipREC


    پیش 16 روز

    I've said it for a long time: Ruin > Pop. I hate kicking generators, it takes so much time and feels boring to me. I like the way ruin works and I play both sides equally. It's way more interactive for survivors as well in my opinion. Great video, I really liked this!

  26. Eyaxi


    پیش 17 روز

    Anyone tryna get to red ranks with me so I can hopefully one day play with Otzdarva 😂

  27. Kormit The Frag

    Kormit The Frag

    پیش 17 روز

    Dead Mans Nemesis: Am I a joke to you? yes, yes you are. but so is dying light so this is racism.

  28. Evan Brisson

    Evan Brisson

    پیش 17 روز

    That's it! I've come up with a new recipe!

  29. Sewf


    پیش 17 روز

    In order to draw a more valid conclusion, you need to do multiple attempts per setup, so that you can draw an average and calculate the spread of the data (in this case, the amount of slow). You can then see for example how much thanatophobia could do in the best or worst case, on an average thana game and how well spread it is, based on practice. You do this for the other perks/setups as well and then you can speak of a proper analysis. This is still useful information however, but it should just be a start of a proper analysis

  30. Phil Dowd

    Phil Dowd

    پیش 17 روز

    Ruin is absolutely ridiculous and needs to be balanced. We didn't even factor in the time it takes to find it without small game

  31. Emrakul2015


    پیش 17 روز

    Ruin is strong but of course most experiences survivors know pretty much every totem location. The real problems come from indoor maps; namely Lerys and The Game. Midwhich has pretty simple out-of-the-way locations that you have to spend only a couple extra seconds on. I think this is where strong slowdown usually comes in. Pop is intense against solo gens or when one person dies because not only do you get 25% instant regression but unless the gen is touched again, it keeps regressing. If Pop was to be nerfed again, I'd say that a fair change is that popped gens regress at a slightly slower 85% speed instead of the normal 100%. This isn't to say it NEEDS nerfed but it definitely has a spot above Ruin to most killers due to its more frequent guarantee to slow down the game. Otherwise, you don't really see slowdown perks used solo. A common combo is Sloppy/Thana due to the slowdown on all actions you end up receiving. To top it off, you have to take into account killer powers too. Doctor probably has the most noteable slowdown with his madness and difficult skillchecks. If survivors have to waste time snapping out of it, missing skill checks, taking longer to heal, gens, bones, etc. AND the Doctor brought Ruin, you can bet your butt nothing is getting done except killing if they get a decent start. I know this is long already but I'd also love to see a video on survivor speed boost effects. Pebsi made a video a while back about the fastest potential solo gen speed but I dont think that does justice to 4 toolboxes, prove thyself, leadership, and streetwise all stacked onto a gen. Also, Spooky Loops just brought to a major light the combo of Solidarity and Resurgence, boosted by Botany Knowledge for a potential 2 heals at the speed of one after an unhook.

  32. Jedi Brooks

    Jedi Brooks

    پیش 18 روز

    Surge and sloppy?

  33. Unkempt Soldier

    Unkempt Soldier

    پیش 18 روز

    Nerf all this shit into the ground and triple or even quadruple base regression speed

  34. mattadugga


    پیش 18 روز

    omg I knew ruin was good but that's insaneeee

  35. Oxxon


    پیش 18 روز

    como carajo hiciste eso

  36. Blue Kalamari

    Blue Kalamari

    پیش 18 روز

    actually pig is great with thana because they wont heal with a hat on it saddens me that when you put up other killers she wasnt there as a pig main im sad uWu

  37. Future Ferrari

    Future Ferrari

    پیش 18 روز

    R E A S Y M O D E L E G I O N

  38. M1khos


    پیش 18 روز

    this video just told us what we all already knew but it’s really cool regardless, tons of work put into this

  39. Ryantheboss 1298

    Ryantheboss 1298

    پیش 19 روز

    My monkey brain looked at thumbnail and said: bro that kinda looks like the fnf arrow template you need to click that video

  40. TheYeetler


    پیش 19 روز

    i dont think perks having big power differences is an issue as long as the best ones arent locked behind killers that require real money. the perk that does need to be changed is DS. DS needs to be removed as a perk and made core

  41. Rad Pechi

    Rad Pechi

    پیش 19 روز

    Hearing the FFXV Galdin Quay theme made me instantly slam that like button.

  42. Jokerilla


    پیش 19 روز

    Keep it up, good enough.

  43. Ezo the ripe

    Ezo the ripe

    پیش 19 روز

    Ruin: saves 171 seconds. Me: *I don't know, I run Thanataphobia*

  44. Nightfall


    پیش 19 روز

    There is one thing you're missing here and that's the natural Regression after a Pop Goes the Weasel. It's not just the gens that were popped and the 15% loss in progress but then the regression speed after that.

  45. PumpkinsSuger


    پیش 19 روز

    personally i think theres a problem in the base game. assuming the game is an average match with an average killer and average survivors having fun you wont have much of an issue on either side. killer will get some kills or survivors will escape if they play well enough. but assuming its high level survivors vs high level killer then theres the problem. doing gens can be done so quickly at high level that all the killer can do is not go for a good game in terms of points and as for survivors the killer can be so oppressive or play in such an unfun way that in the end really nobody wins. the killer was forced to play in a scummy way that made the survivors have no fun and the survivors did the one thing they can do that forced the killer to play like that which made the killer have no fun playing. personally i dont think the game should have slow down perks/addons or items that speed up gen progressions. i also feel like matchmaking itself should do better because an average team of just friends looking to mess around and have fun shouldnt be up against super tournament player and vice versa

  46. firstchicken


    پیش 19 روز

    i think it's within my expactations, ruin ofc the best potential, pop goes is a safe and good regression, and dying or thana a passive ez slow down, which ar not the best but solid though

  47. Snowbawlzzz


    پیش 19 روز

    Is Surge not a slowdown perk?

  48. Lordøfweed


    پیش 19 روز

    Ruin is useless imo. Even with Undying.

    • Unkempt Soldier

      Unkempt Soldier

      پیش 18 روز

      That's an objectively wrong opinion you've got there.

  49. Ezergile Chimekazikura

    Ezergile Chimekazikura

    پیش 19 روز

    I honestly think that Thana would fair better overall, if it would also work for each survivor that is dead. Because right now you are getting in your own perk's way by completing your objective of killing survivors. It would be fitting thematically, as hope of escaping the trial vains in the face of death. And before anyone asks "what about insentive for tunneling", I will say, that 5% permanent slowdown on gens will not be the reason for a killer to tunnel. The reason to tunnel 2 people out of the game asap is because, should you hook everyone evenly, you do not have enough time to prevent them from escaping, assuming they are not throwing and just let you farm them, and that we saw many times when Otz would lose a win streak on 8 hooks, because if at that point there are still 5 bodies within the Trial, you are 2 parallel universes behind survivors in terms of objectives completion.

  50. Felipe Soberanski

    Felipe Soberanski

    پیش 19 روز

    What about eruption?

  51. Awqha


    پیش 19 روز

    Would be cool to see about eruption, the twins one, tinker,

  52. Jimmy Casket

    Jimmy Casket

    پیش 19 روز

    I think Ruins Strength is deserving since it's a Hex after all

  53. Evelyn Q. Kelly

    Evelyn Q. Kelly

    پیش 19 روز

    Personally I'm okay with ruin and pop being strong in the game. I just wish the devs could develop more gen control perks that were fun so I could run builds without ruin and pop. I feel a little perk fatigued, lately. Maybe perks with some other conditions that could break the minutiae of games.

  54. Johnny Yoo

    Johnny Yoo

    پیش 19 روز

    It’s good research but was each perk given one match? I feel like there should at least be a couple to get a better estimate but if not that’s fair considering that’s literal hours worth of footage and testing

  55. Chris Kilian

    Chris Kilian

    پیش 20 روز

    To me this seems fair. The more consistent a perk is the less effective it is at slowing the game on average. I'd add a little more slowdown to every killer though so its not so perk reliant. I've always liked the idea of either giving the killer a 5% pop after hooking a survivor. Pop would still make that stronger but it wouldn't feel like throwing to not have a slowdown perk on.

  56. Previously


    پیش 20 روز

    It’s unbelievable how valuable otz is to the community. You keep me playing this game, thanks man

  57. Jacob Nelson

    Jacob Nelson

    پیش 20 روز

    Imo, hex perks are bad for the game. Hex Ruin is the worst offender. It's just an RNG battle at that point. Where did the totem spawn? I've played matches where the totem spawned in my face. Ans then there are matches where u cant find it regardless of how many times u looked through the entire map. How is that fun? The match comes to a stand still because of one perk.needs tot be reworked completely

  58. J T

    J T

    پیش 20 روز

    @not otzdarva ...dude holy crap this is one of the most important pieces of killer content there is out there. Thank you so much for spending the time to do this. I hope it can be feature on a training screen or practice tooltip somewhere

  59. DemonPuppet33


    پیش 20 روز

    Dying Light or Thanata is amazing on Plague as well

  60. Vengarr


    پیش 20 روز

    The natural follow-up to this is to experiment with average totem cleanse speed and see if Counterforce and the Small Game buff have had any effect. As others have mentioned, If you took the average Ruin uptime and applied it to this match, it would probably make Ruin look a lot less useful. Maybe 60-80 seconds saved. Where it really gets complicated is the various combinations of slowdown perks. We all know Ruin/Tinkerer is exponentially stronger.

  61. Toxic Blade

    Toxic Blade

    پیش 20 روز

    I love that behavior changed ruin because it was in 90% of red rank games. And 45% of all games. I'd guess that it's even more now. Good job behavior, every game with ruin is BORING

  62. Frisk


    پیش 20 روز

    Hear me out, what if you put all the slowdown perks?

  63. Agent 47

    Agent 47

    پیش 20 روز

    We get more game analyzing videos from OTz then we do bug fixes

  64. Wiggle Master

    Wiggle Master

    پیش 20 روز

    I lose my undying and ruin before a gen pops every single game

  65. Probably Wrong

    Probably Wrong

    پیش 20 روز

    I think Ruin muscling out so much is pretty okay since it's supposed to be a high risk, high reward perk. Somewhat the same with pop, since you either take the time to pop a gen (losing time on others) or losing pop to ensure a chase/down.

  66. Antero


    پیش 20 روز

    Everyday I need replay mode more and more.

  67. Idyllic


    پیش 20 روز

    Pop is really a situational perk, in multiple instances, I have a 3 gen but survivors are able to pressure both sides and prove the gen before I could hook and pop the gen. Ruin on the other has way too many counters and against a swf, you simple need 1 survivor to bring a perk to counter it, on top of it, I have tried the pentagram trick in both kyf and pubs and it has worked like a charm (at least in most maps). Depending on how long ruin last, it could potentially be really strong. But again, I realize many newer killers are way too invested in protecting their ruin which in turn allows survivors to be doing gens. Thana and Dying Light is both permanent as long as you are playing the game I guess. Overall really depends on the killer's mobility and playstyle I guess.

  68. Milan Berlik

    Milan Berlik

    پیش 20 روز

    Very nice video. I find the information extremely helpful but i think you forgot to mention surge. I would consider it a slowdown perk as well.

  69. MadnessQTV


    پیش 20 روز

    Dude, your extensive interest and research to find facts, builds, and ways to play the game are amazing. With your knowledge and dedication to this game, I am forever going to think of you as The Observer 😂 Great content, man. Keep up the amazing and inspiring work!

  70. Sold Out

    Sold Out

    پیش 20 روز

    (Surge) *cries in corner*

  71. Meng Fin

    Meng Fin

    پیش 20 روز

    I think Thanatophobia is really strong on Plague, isn't it?

  72. King's Nerd Cave

    King's Nerd Cave

    پیش 20 روز

    The amount of time you devote to these videos to give us clear and accurate information is amazing and I thank you for it. I would like to see if you ran like 100 games and tested how many ruin gets destroyed in the first 60 seconds since it can be such a strong but fragile perk. Then if you feel allowing for totems to have a 2 minute corrupt intervention type defense would be a good idea. So if survivors see them early they either need to camp the totem or remember where it was.

  73. Ignasi Marcos

    Ignasi Marcos

    پیش 20 روز

    Lol what a nice and big job there!!! Well done Otz ... and tHANKS

  74. Novos EU

    Novos EU

    پیش 20 روز

    i think the that ruin can damage a team in the late game, as you stated you didnt cleanse it, so the attention of the killer less focused on multiple gens and only has to worry about 3, even if there were 2 gens left to complete i feel it is much more manageable to focus on those gens as opposed to the start of the trail, were the killer has to find the survivors, the 3 gen gives a lot of info, so i feel like it honestly is a perk that snowballs value in the late game more than anything else

  75. Devilz Rose

    Devilz Rose

    پیش 20 روز

    So run Ruin, Dying Light, Pop and Thanat on Legion. Got it.

    • Unkempt Soldier

      Unkempt Soldier

      پیش 18 روز

      More like Ruin, Undying, Thana, and Surge.

  76. __


    پیش 20 روز

    Hellooo everybody my name is - ...wait. Hello friends this is Otz. There we go...

  77. Paweł Wawrzyniak

    Paweł Wawrzyniak

    پیش 20 روز

    Hey Otz, I'm a begginer and i finally got enough shards to buy a killer. I'm not really skilled (i'm complete casual right now) so i wanna buy a killer that doesn't require much skill. Should I buy Deathslinger or Blight? Or maybe even someone else?

  78. Protodire


    پیش 20 روز

    Is there a reason why you didn't include Plague for Thanat and Dying Light specifically?

  79. Tsulan


    پیش 20 روز

    The calculation on Pop is wrong though. 20 seconds regression applies only, when a single survivor repairs the gen. According to the time line, most of the time 2 or 3 survivors repaired the same gen. So the whole regression would have been not even half of those 80 seconds.

    • stephen wainright

      stephen wainright

      پیش 16 روز

      @Tsulan it might change the in game viability of pop but it doesnt change the math for how much time saved cuz if 2 people are on a gen its easier to defend the gen and buy more time by proxy camping it. The reality is that 2 people on a gen is less effective and if you regress 20 seconds it doesnt matter if 2 people turn it to 10+ seconds. You still bought 20 seconds of regressing.

    • Tsulan


      پیش 16 روز

      @stephen wainright Oh it changes a lot. 1 person could be scared away from the gen. So the killer might get a second Pop. But with 2 persons, there is simply not enough time for the killer. Survivors have the time benefit on their side.

    • stephen wainright

      stephen wainright

      پیش 16 روز

      @Tsulan 2 people doing the work doesnt change how much time you save. Survivor team is doubling there resources to a gen that was popped is more time wasted then if 1 of those survivors was on another gen. Only exception might be the very last gen.

    • Tsulan


      پیش 20 روز

      @stephen wainright 25% reduction is 11 seconds of repair time for 2 survivors. Even less on 3.

    • stephen wainright

      stephen wainright

      پیش 20 روز

      You would have to apply that with the debuff you get for doing a gen together, but it looks like otz calculated it based on the in game impact it xpuld of had not what it actually had since pop easnt used. since pop is a flat value charge reduction the only thing otz might have missed is if those gens he calculated would have been kicked were above 25% finished.

  80. Jc Senpai

    Jc Senpai

    پیش 20 روز

    Otz show your beautiful face 😍😘

  81. Fexitty


    پیش 20 روز

    Now, face a killer using all four of these perks. Have fun.

  82. wladimiiir


    پیش 20 روز

    Thanks for putting that together, Otz. Very interesting analysis. Do you think you could also include Surge and Eruption?

  83. HellDescent


    پیش 20 روز

    So how do you calculate it if your ruin goes within the first 20 seconds?

  84. SirYEETerson


    پیش 21 روز

    Wen huntress 50 wins¿?

  85. Chris Lee

    Chris Lee

    پیش 21 روز

    I dont understand why dying light gives the obsession a healing buff. Honestly if they take out unreasonable buff to the survivor, dying light can be pretty good, especially if paired with pop or thana. I really want to like that perk, but the fact that its a KILLER perk that benefits the survivors more is just ridiculous. They should either take out the healing buff, make it where the obsession is also affected by the slower gen speed, or increase each stack to 4%.

  86. megazorzz


    پیش 21 روز

    Love the channel. Love the FFXV music accompanying this too!

  87. Jason YT

    Jason YT

    پیش 21 روز

    Otz, you should do a video where you rate people's fan made perks. I think it would be a good way to influence the way perks are made in the future

  88. Savage Saskatch

    Savage Saskatch

    پیش 21 روز

    Wow dude, That's amazing, the effort that went into this video is insane! I think its a good example of why dying light and thanatophobia are bad and could use a buff, looking at that the pop nerf might've been a good thing since 4 pop is still a full gen if you apply them correctly. And ruin undying, while its a strong combo can be cleansed amd countered multiple ways(maps, small game, counterforce, totem spawn in general). If undying hadnt been nerfed this would've been the sign to do it, however i do believe its fine right now because while its the per with the most potential, its also one that can do nothing and thats why its an hex. Thanks for making this!

  89. Terravium


    پیش 21 روز

    Who made those pretty datasheets for you? Or did you do it yourself?

  90. LewJay


    پیش 21 روز

    Would've been a fun thing to see these figures with old ruin as well, and compare the two versions of the perk

  91. 1100pin


    پیش 21 روز

    Killers when they lose 0.0000001 sec during a chase:f now he can turn me for 37636383 times again Survivors after finishing their tea and finishing their daily work:"pulls down the pallet and gains 628628373 chase time"

  92. ludobrain 2

    ludobrain 2

    پیش 21 روز

    I Wonder if changing to ruin regresses 100%, but you could kick it for another 100 would be an alright change

  93. N


    پیش 21 روز

    I feel like every survivor should play high rank killer for a week straight so they can unlock how valuable time is so solo q won't be such shit.

  94. Francisco Jorge

    Francisco Jorge

    پیش 21 روز

    The Final Fantasy XV song in the background just gives me nostalgy

  95. Troca Fita

    Troca Fita

    پیش 21 روز

    I'm curious to know how much effective Corrupt Intervention are, in gettin time... Nice video!

  96. fernando meza

    fernando meza

    پیش 21 روز

    Haven’t you all ready done this :/

  97. Killer Cruise

    Killer Cruise

    پیش 21 روز

    Hey, just so you know you put up Pop Goes the Wessel Perk info instead of Hex: Ruin Just so you know

  98. Warcrafter3001


    پیش 21 روز

    base game regression should be buffed, I'd be fine with them nerfing slowdoan perks to compensate. It just feels bad that you have to run one or two or more slowdown perks every game, and can't use more perks or perks good for your killer.

  99. Cory Norwood

    Cory Norwood

    پیش 21 روز

    I would love to see a world where there are more slowdown perks but all of them are dying light styled. Therefore adding about 4 together might equal a fully active ruin now. I feel like then killers will be pressed to pressure survivors more often.

  100. Parinter mittence

    Parinter mittence

    پیش 21 روز

    Who are the 57 fuckers who disliked, there is no way you find a reason to