Otz & Cope discuss every bad perk in DBD

Check out Cope's streams: www.twitch.tv/Cope

0:00:00 Intro

---Survivor Perks---
0:02:10 Any Means Necessary
0:02:55 Appraisal
0:03:21 Autodidact
0:08:48 Babysitter
0:15:55 Blood Pact
0:17:56 Boil Over
0:22:32 Breakdown
0:26:49 Breakout
0:27:48 Buckle Up
0:33:48 Calm Spirit
0:35:41 Camaraderie
0:37:43 Dance With Me
0:38:48 Dark Sense
0:40:40 Deception
0:41:58 Distortion
0:45:29 Diversion
0:45:59 Flip-Flop
0:48:53 For The People
0:49:21 Hope
0:50:23 Inner Strength
0:51:02 Leader
0:52:43 Left Behind
0:53:55 Lightweight
0:57:30 Mettle Of Man
1:00:40 No Mither
1:02:55 No One Left Behind
1:05:24 Off The Record
1:11:06 Pharmacy
1:13:03 Poised
1:16:05 Power Struggle
1:18:40 Premonition
1:22:02 Quick & Quiet
1:22:59 Red Herring
1:28:03 Repressed Alliance
1:31:21 Saboteur
1:33:34 Second Wind
1:35:27 Self-Care
1:35:51 Self-Preservation
1:38:15 Slippery Meat
1:40:02 Small Game
1:42:04 Smash Hit
1:44:46 Sole Survivor
1:54:42 Solidarity
1:58:12 Stake Out
2:01:35 Streetwise
2:05:25 Technician
2:07:34 This Is Not Happening
2:10:36 Up The Ante
2:12:56 Vigil
2:17:12 Visionary
2:18:45 Wake Up
2:21:51 Windows Of Opportunity

---Killer Perks---
2:24:11 Beast Of Prey
2:29:41 Blood Echo
2:24:21 BloodHound
2:36:44 Brutal Strength
2:39:24 Coulrophobia
2:50:43 Coup de Grâce
2:53:16 Cruel Limits
3:00:57 Dark Devotion
3:01:50 Dead Man's Switch
3:09:25 Deathbound
3:14:51 Deerstalker
3:20:56 Distressing
3:21:40 Dragon's Grip
3:26:21 Dying Light
3:34:50 Fire Up
3:40:23 Forced Penance
3:45:05 Franklin's Demise
3:45:53 Furtive Chase
3:51:50 Gearhead
3:58:16 Hangman's Trick
4:03:15 Hex: Blood Favor
4:08:03 Hex: Crowd Control
4:11:29 Hex: Huntress Lullaby
4:13:44 Hex: Retribution
4:15:30 Hex: The Third Seal
4:19:52 Hoarder
4:24:25 I'm All Ears
4:25:32 Insidious
4:28:03 Iron Grasp
4:33:02 Knock Out
4:35:04 Lethal Pursuer
4:36:05 Mad Grit
4:41:25 Mindbreaker
4:43:33 Monstrous Shrine
4:48:08 Nemesis
4:52:00 No Way Out
4:54:19 Oppression
4:57:04 Overcharge
4:59:20 Overwhelming Presence
5:02:49 Play With Your Food
5:06:36 Pim, Pam, Pum (Pop Goes The Weasel)
5:08:20 Predator
5:10:19 Rancor
5:12:02 Remember Me
5:13:04 Save The Best For Last
5:15:05 Shadowborn
5:15:38 Spies From The Shadows
5:19:57 Spirit Fury
5:22:36 Starstruck
5:25:18 Stridor
5:29:53 Surge
5:34:22 Surveillance
5:37:00 Territorial Imperative
5:43:15 Thanatophobia
5:47:34 Thrilling Tremors
5:51:00 Trail Of Torment
5:53:42 Unnerving Presence
6:00:03 Unrelenting
6:07:06 Whispers
6:07:21 Zanshin Tactics
6:09:33 Hysteria

Thank you so much Chuka4Cheese for the timestamps!! 😍

Watch live: www.twitch.tv/Otzdarva
Join our community: discord.gg/Otzdarva

نظر 

  1. Cope

    Cope

    پیش ماه

    After years of working on this video in Otz's dungeon, I am finally free.

    • Connor R

      Connor R

      پیش 5 روز

      Cope survived Otzdarva’s Basement, the trapper main himself

    • b1ixy

      b1ixy

      پیش 9 روز

      @Random Guy resilience definitely

    • LostOreoNight

      LostOreoNight

      پیش 18 روز

      @CHH LX cope might had adrenaline and quick and quiet most likely

    • Phantom Kraken

      Phantom Kraken

      پیش 18 روز

      I heard Nina makes good prison food though

    • nice memes

      nice memes

      پیش 20 روز

      What is the perk you use with Dark Sense? You mentioned its good with other aura perks, but never name one, was curious.

  2. Daniel Neko

    Daniel Neko

    پیش 8 ساعت

    I have such a good ideo for Babyaitter, Babysitter is a Perk for anti-tunneling.. you WANT that the killer can see you so that the other Survivor can escape and you got chaed... What if, when u unhook the survivor, you get a 3 second BT... so if the killer launch at you, you dont get hit. But only if he immediately launch at you. So you can outplay a Camping and tunneling killer and if you have BT, its a save unhook but costs 2 Perkslots... i think its a great idea

  3. Colin Justice

    Colin Justice

    پیش 12 ساعت

    How about turning Coulrophobia into an anti stealth perk. If a survivor is in your terror radius for (Number) seconds they scream.

  4. ÑøTîtlêÇhãøs

    ÑøTîtlêÇhãøs

    پیش 12 ساعت

    For babysitter to 1v1 the killer is could give the unhooker the borrowed time affect or fully heal the unhooker. And also for lightweight the only killer its good for is nurse because they are faster than her

  5. JavJuegos _

    JavJuegos _

    پیش روز

    Weird suggestion on babysitter: Maintain the core of the perk but make it so the killer sees you for 4 seconds but you see them for 8 seconds Just sharing my not so great idea

  6. Mistar_yeet

    Mistar_yeet

    پیش روز

    An idea for overwhelming presence: any time a survivor enters your terror radius they scream revealing their location for 4/5/6 seconds. This would make it a thematic Perk that gives you decent information and could be a competitor for whispers and lethal pursuer. The only thing I can think of that could make it too strong would be exit gate or hatch 1v1s. Getting notified when the last survivor enters your TR would be too strong.

  7. Nic Tay

    Nic Tay

    پیش روز

    Now learning about the protection hit from carrying a survivor, I wanna try an agitation, iron grasp, forced penance, and iron grit build. 😂

  8. No one

    No one

    پیش روز

    I would have up the ante do some sort of small action speed boost for each survivor not hooked, like reverse dying light.

  9. whitetiger85_

    whitetiger85_

    پیش 2 روز

    For Babysitter, unhooking a teammate should give a haste effect to either you or the unhooked survivor, or both. Another thing is that they could also instead make it to where when using Babysitter, your aura is revealed, but it also makes it to where the other survivor is immune to getting attacked until the person with Babysitter gets hit once. So imagine you're a killer and you notice Steve unhooking someone 30 meters away, and you see the survivor run off and you see Steve run another way, rather than tunneling on one survivor, you're forced to go after Steve or one of the other survivors, for a time frame. The obvious downside is that the aura's would be revealed longer, and be a huge risk to Steve, but it also makes it to where Steve is facing off against the killer for that time frame. It'd also be in character.

  10. Alexis Harper

    Alexis Harper

    پیش 2 روز

    Hope should heal like Adrenaline, but make them not stack with each other. Adrenaline would probably remain as the stronger perk, but I think it might give the perk some hope (haha). It’s a fun perk, but hard to justify over Adrenaline, and running both is a huge investment if you’re not memeing.

  11. Ian Shafer

    Ian Shafer

    پیش 2 روز

    I thought this was 6 minutes and something nice and fun to watch on lunch break, then looked again Time to take time off work

  12. Prescott Del Valle

    Prescott Del Valle

    پیش 2 روز

    I feel like my personal idea for buffing sole survivor is to just make it like you are running the final girl circuit where after every survivor death their death location becomes a location where the killers aura is revealed to you while they are there. And also make it so that it has that haste effect but it triggers when all survivors die so you still have value in the mean time.

  13. Kyle Salter

    Kyle Salter

    پیش 2 روز

    i have tons of hours in the game and i had no idea boil over stops me from seeing hooks lmao

  14. Gregg Zumbari

    Gregg Zumbari

    پیش 2 روز

    What if premonition gave the survivor running it an effect like infectious fright, where the survivor can see a snapshot of the killer for just a few seconds? This would happen anytime the perk activates. I think that this would be interesting because not only would the perk give more information, but it would give the survivor a clue as to what killer they are facing as well.

  15. Hex-Luminous

    Hex-Luminous

    پیش 2 روز

    Overwhelming prescience- Survivors carrying an item within your terror radius lose .25 charges a second of the item. Survivors also drop, and pick up items at 80% of the speed

  16. Kachiri

    Kachiri

    پیش 3 روز

    i like your idea for lightweight, but what about the little burst of speed from being hit is doubled and deactivates until you are unhooked. that way you can use it once to avoid the killer but its gone till you're unhooked or maybe just a one time active on hit.

  17. BrandonGamea!

    BrandonGamea!

    پیش 3 روز

    I believe babysitter sucks because “He He,Me Killer With Make Your Choice, He He Survivor Is Running In That Direction, He He Easy Down”

  18. Jake Reyn

    Jake Reyn

    پیش 3 روز

    Really pushed the 10 minute mark

  19. Yeast G

    Yeast G

    پیش 4 روز

    okay, but second wind doesn't work with deliverance, and that is awful.

  20. Eingyi

    Eingyi

    پیش 4 روز

    I think Autodidact should give one bnp-sized skillcheck when starting to heal someone at 0 healing progress, successfully hitting it gives 10% instant progress and completing the healing grants a token, which can stack up to four. Each token will grant an additional skillcheck in quick succession to the previous one. Missing at least one will reset all stacks and take away all the healing granted by the perk. Left behind should show your aura and the perk icon to all survivors when all gens are done and it should actually probably speed up exit gate opening when you are the last survivor, it doesn’t really conflict with Wake Up and it makes it more fair when the killer instantly closes the hatch, basically invalidating the perk, I’d even go as far as to make it heal you up by one health state when the last survivor but you leaves or dies

  21. MT_Minty

    MT_Minty

    پیش 4 روز

    An Idea for cruel limits. Make it a token based perk. Every time a generator gets completed you gain one token. 1 token: all windows around the generator in a 32 meter range get blocked for 30 seconds 2 token: the range of the windows getting blocked is increased by 32 meters (64 in total) 3 tokens: the time windows are blocked is doubled to a maximum of 60 seconds 4 tokens: pallets also get blocked 5 tokens: every pallet and window on in a range of 128 meters are blocked for 60 seconds If this is too strong you could also make it a hex perk but I think it'S a good idea.

  22. Koala Bro

    Koala Bro

    پیش 5 روز

    Off The Record - Each time you are rescued or escape from the hook, Off the Record gains 1 Token, up to a maximum of 2 Tokens: Each stack reduces the sound of grunts of pain by 25%/33%/50% and a stack-able radius of 16/18/20 meters within which the duration that your aura is revealed to the killer is reduced by 25%/33%/50% up to a maximum of 32/36/40 meters. (At max level, After second hook you are undetectable if the killer is within 40 meters and you make no grunts of pain.) Sole Survivor - Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens: Each Token grants a stack-able radius of 20/22/24 metees within which the Killer is unable to read your Aura, up to a maximum of 60/66/72 meters, and reduces the amount of time your scratch marks remain visible by 11%/22%/33%. (At max level, If you're the last person left you have undetectable if the killer is within 72 meters, and you leave no scratch marks. Gives Sole Survivor synergy with lightweight, as the flat number would be added after the percent reduction, making your scratch marks last for an even shorter duration when there's still people alive.)

  23. Bigenemy 000

    Bigenemy 000

    پیش 5 روز

    For premonition I would make 1 small change... When you look in the direction of the killer it warns you just like now and spots the killer aura to you for 2 seconds so that in chases it helps you to make guesses in loops

  24. BruhBoiGame

    BruhBoiGame

    پیش 5 روز

    For Cruel Limits, I think it should be every time a gen is completed all windows within 40 meters of incomplete gens are blocked for 35 seconds so it can actually apply pressure on survivors when they complete a generator in areas they need to be and influence chases around generators which could easily change the game. This would also be super effective in all states of the game whether it be early or late.

  25. The Crypt of Horrors

    The Crypt of Horrors

    پیش 5 روز

    Forgot the timestamp for Eruption

  26. Board Game Rundown

    Board Game Rundown

    پیش 5 روز

    I know I'm probably in the minority here, but I actually find it EASIER to get skill checks with a full Huntress Lullaby. I prefer no sound lol

  27. stupid dumby

    stupid dumby

    پیش 5 روز

    This boil over + flip flop = amazing

  28. Board Game Rundown

    Board Game Rundown

    پیش 6 روز

    Premonition: I think the undetectable idea is actually very interesting. There's nothing wrong with a situational perk. Let's flesh that out a bit and see where it goes. If you wanna go with the 15% idea then I'd say maybe also reveal the killers aura for 1ish second when it procs so you know if they're actually even heading your direction. Coulrophobia: Survivors in your terror radius are effected by the Panicked status effect. The panicked effect causes healing and repairing skill checks to have 2 success zones, one of which is fake and will result in a missed skill check.

  29. candi murray

    candi murray

    پیش 6 روز

    What about coulrophobia effecting vault speeds similar to how spine chill and resilience speeds it up

  30. LaBarata12

    LaBarata12

    پیش 6 روز

    But consider: Mad Grit, Starstruck, Agitation, Iron Grasp. Down one survivor and use them as a speed boost to clobber the rest of their team

  31. Sync

    Sync

    پیش 6 روز

    Big👏cooldown👏on👏distortion👏so👏people👏don't👏object👏and👏focus👏on👏gens👏

  32. Bob Wilson

    Bob Wilson

    پیش 7 روز

    six hours of just talking about perks got damn

  33. David

    David

    پیش 7 روز

    Soul survivor should work with scratch marks as each token and killed teammates reduced scratch marks uptime 0.5/1/1.5 second.once it's maxed level perk with three tokens it reduces uptime for 4.5 seconds. and it can be stacked with lightweight

  34. JB

    JB

    پیش 7 روز

    make these more in collab please its like a podcast to listen to

  35. CapyBoi-7

    CapyBoi-7

    پیش 7 روز

    Cruel limits should block pallets and windows for a set amount of time, within a certain radius, when the killer knocks down a survivor. That could be amazing for normal killers to slug better. Obviously the duration of the perk would be reduced, and the radius is debatable. Also, it shouldn't proc with multiple slugs. If Meg is on the ground, downing Dwight won't activate it again. Also, they should change the perks name back. Initially, the perk was called "Cruel Confinement". Much fucking better.

  36. Rasilon Wolfe

    Rasilon Wolfe

    پیش 7 روز

    I mean like why wouldn’t you just run Breakdown? Shows the killer aura to you only and breaks the hook for a. Long time to Instead of baby sitting who cares for the scratch marks

  37. eivom

    eivom

    پیش 7 روز

    I love autodidact :(

  38. 니키Nicka

    니키Nicka

    پیش 8 روز

    I had a game with 4 swfs that ran 4 breakdowns with hook offerings.

  39. Conner Fiden

    Conner Fiden

    پیش 8 روز

    I love these long form discussions! Hall of fame quality here

  40. maxdrags3

    maxdrags3

    پیش 9 روز

    That moron actually called Lightweight "trash" Holy cow, goes to show that even pros believe nonsense about the games they play.

    • Izanagi’s Burden

      Izanagi’s Burden

      پیش 8 روز

      lmao what’s good about lightweight

  41. Strepsil Lover

    Strepsil Lover

    پیش 9 روز

    God cope is so boring

  42. Laura Palmer

    Laura Palmer

    پیش 9 روز

    I think babysitter should at least show the killer to both the hooked and the unhooker, and either the killer doesnt see your aura or the no scratch marks last longer, I just dont get why they need to see your aura when they already know where you are when you unhook someone

  43. Heebie Jeebies

    Heebie Jeebies

    پیش 9 روز

    Just an Idea for Coulrophobia (since I really like clown): "Your presence alone instills great fear. The last 1/2/3 survivors hit with your basic attack have a 50% penalty to healing progress speed and unhooking speed." I just believe the mechanic from Hex: The Third Seal suits Coulrophobia design wise.

  44. Flair Hayden

    Flair Hayden

    پیش 9 روز

    3:19:26 When someone asks if Otz would like to talk about sole survivor and coulrophobia for over 20 total minutes

  45. Gillian Van Sande

    Gillian Van Sande

    پیش 9 روز

    Ok im @ premonition and i say when it triggers make it reveal the aura for 1 sec and keep the cd

  46. lavalord

    lavalord

    پیش 9 روز

    For overwhelming presence: The survivors scream when using an item in terror radius in addition to the efficiency penalty

  47. Clair Avingon

    Clair Avingon

    پیش 9 روز

    For Coulrophobia: perhaps to fit the theme of it's description, every time a survivor enters your terror radius they scream?

  48. Mike Free

    Mike Free

    پیش 10 روز

    Off the record is good for preventing tunneling. If it’s a Spirit it stacks with Iron Will. If you’re healing and someone gets hooked you don’t need to worry about hiding in a locker.

  49. Lucky

    Lucky

    پیش 10 روز

    Premonition: Allow the surv to see the killer also see the killer for 2 seconds (on top of what it does at 30s cd). The effect can not occur while in a chase.

  50. Thomas Grimaldi

    Thomas Grimaldi

    پیش 10 روز

    I think Vigil should allow survivors to recover from exhaustion at 50% the rate and also allow faster recovery from the Broken status effect. It would pair nicely with Deliverance or For The People.

  51. King Bob

    King Bob

    پیش 10 روز

    Cruel Limits: All Vaults within 20/24/28 meters become max medium vaults and reveal the survivors auras when they pass through them. This is permanent.

  52. King Bob

    King Bob

    پیش 10 روز

    Coup De Grace: Press E to use it, similar to Deadhard. Boom.

  53. Bubble Wrap

    Bubble Wrap

    پیش 10 روز

    Maybe Predator and Lightweight should have the same relationship as Stridor and Iron Will, using the ideas you guys came up with!

  54. DmnHd81

    DmnHd81

    پیش 11 روز

    aww i really thought you guys were gonna give suggestions on making no mither work instead of "just stay bad lulz".

  55. Tony Galaz

    Tony Galaz

    پیش 11 روز

    The only thing I wish you could do would be if you could put soul guard on other survivors but I get it’s a strong perk already

  56. Ben Wells

    Ben Wells

    پیش 11 روز

    Do you think DBD will actually watch this video and take your advice to effect? Have they ever done that before in the past?

  57. Casper Marzec

    Casper Marzec

    پیش 11 روز

    Cruel limits: remove the timer ?:) bad area for killer, bad area for survivor #TooStrong?

  58. Bubble Wrap

    Bubble Wrap

    پیش 11 روز

    Sole Survivor could just work the same way it does now, except getting a token for each hook at 8 meters per hook. Wouldn’t that alone make it much better? Or! Make it work similar to Huntress’ Lullaby or Devour Hope, where it gains more power and does new things depending on the number of tokens (either just hooks or deaths). That said, the haste thing would be cool too

  59. Marcello

    Marcello

    پیش 11 روز

    Meaby i'm little late to the party, but Overwhelming presence: every time you put survivor in dying state all survivors items lose 10/15/20% charges and can't be use by 10/15/20 secound

  60. Fallen Deus

    Fallen Deus

    پیش 11 روز

    Soul Survivor: I really like that action speed idea. Something like 4% action speed per dead survivor, if there is only 1 survivor left then it reeeaaallly doesn't matter if they are doing shit 12% faster. If they vault fast enough to infinite a killer, who cares? Just go find the hatch instead of chasing then they have to deal with endgame, if they want to infinite during endgame then... they die. Beast of Prey: Gain Bloodlust x% faster.

  61. Bubble Wrap

    Bubble Wrap

    پیش 11 روز

    Why not give Premonition a certain buff to the survivor for a few seconds / duration of its cooldown? Maybe similar to Spine Chill's or some other unique buff.

  62. ego

    ego

    پیش 11 روز

    Hello friends this is otz, thats what it said in the perk description.

  63. Bubble Wrap

    Bubble Wrap

    پیش 11 روز

    I always thought Left Behind should show the hatch even before you’re the last survivor. I know this would make keys more obnoxious, which is why this change likely never gets suggested, but outside of that, it would be helpful to know where your last resort escape will be for yourself OR for a teammate, incase you know it’ll only be one of you but you don’t yet know who.

  64. Elastico

    Elastico

    پیش 11 روز

    Maybe a good Idea for "up the ante" would be (for now while luck is garbage) to grant the 12% Luck permanently till the person who has the perk dies. I mean 12% luck and then you also loose 3% for each person that died... so baaaad...

  65. Kieran Smith

    Kieran Smith

    پیش 11 روز

    I’m pretty sure play with your food doesn’t deplete on non lethal attacks, unless they changed it since this video came out. In which case ignore me youtube

  66. TTGTrickyz

    TTGTrickyz

    پیش 11 روز

    I don’t even know why cope was in this. Can’t even get a word in without Otz talking over him. Should’ve just had Otz talk to himself for ) hours.

  67. Cutmeloosebruce

    Cutmeloosebruce

    پیش 11 روز

    what about making Colourphobia also work for like 60 seconds after you unhook someone to stop heals under hook and to also make it useable for stealth killers since right no GF with power, tinkerer, wraith, etc cant use this perk

  68. Schubert David Rodriguez

    Schubert David Rodriguez

    پیش 11 روز

    People never run non-meta perks to give a chance to niche ones, unless they are nerfed a bit

  69. Cozen

    Cozen

    پیش 11 روز

    Slippery meat: 40% after 6 attempts. Up the ante: 34% after 3 attempts. I would argue slippery meat is worse since up the ante applies to your whole team.

  70. Ace Visconti

    Ace Visconti

    پیش 11 روز

    3:02:18 the main issue with dead man's switch is the fact that perk is for survivors... Literally in this state is a free repressed alliance for survivor. Also, repressed alliance does *the same thing* as dead man's which there is something bad in this killer perk. Use it for advance survivor

  71. Anasazi

    Anasazi

    پیش 11 روز

    I got a change for This Is Not Happening that is based around your idea. While injured you have a 50% chance to not trigger a skill check repairing gens but gives a 15% chance of triggering a skill check while healing at tier 1. Tier 2 would increase to 75% to not trigger a skill check while repairing gens and a 20% chance of triggering a skill check while healing. Tier 3 would increase it to 100% chance of not triggering a skill check while repairing a gen and a 25% chance of triggering a skill check while healing. That way if you pair it up with a perk like autodidact that relies on the probability for a skill check popping up while healing it'll help it out some more.

  72. AquaMoo-

    AquaMoo-

    پیش 11 روز

    i like the part where they talked about the worst perks in dbd

  73. Anasazi

    Anasazi

    پیش 12 روز

    For the people and blood pact, run on everyone then everyone gets a chance to use blood pact

  74. Jerrad Marsan

    Jerrad Marsan

    پیش 12 روز

    luck affects your odds to get a second item in a chest? what?

  75. Christian St. Hilaire

    Christian St. Hilaire

    پیش 12 روز

    My idea for hoarder; The perk creates two additional chests. If a survivor opens one of the chests, they get stuck in a bear trap that they can free themselves from. This would cause them to scream, revealing their location, and you would see where they are as well as putting them in the injured state.

  76. De Donkey

    De Donkey

    پیش 12 روز

    I once had everyone broken with forced penance on my Twins. It was a fun game

  77. Taytanchik

    Taytanchik

    پیش 12 روز

    Easy fix for unnerving presence: Additionally to making the success zones smaller, also turn all great skillchecks into good skillchecks, so good survivors cannot abuse the perk. On top of that, maybe a hindered effect or an additional regression penalty for a missed skillcheck.

  78. Fallen Angel

    Fallen Angel

    پیش 12 روز

    Coulrophobia shouldn’t slow down as strong much at the edge of the killer’s terror radius and should be much stronger when closer to survivors

  79. jpkurihara

    jpkurihara

    پیش 13 روز

    Sole Survivor should boost your exit gate opening speed for every other dead survivor. That way it has an use if people are still alive and also increases your odds to survive if the killer beats you to the hatch while you're the last one standing.

  80. deathclaw king

    deathclaw king

    پیش 13 روز

    I think personally an idea for a coup buff is when ever a gen is completed gain one stack for each Stack of coup de grace your lunge increases by ten percent or what ever number Also monstrous buff allow the killer to travel between basements so two basements and this perk would be mini map pressure

  81. qwerty asdf

    qwerty asdf

    پیش 13 روز

    I know no one cares, but Otz mentioned something about PGTW when he was talking about Coup and it made me think of my own rework for the perk that would keep it fun and exciting while also making it more viable. Here’s how: First, get rid of the tokens completely, and switch the activation from gens to hooks. After hooking a survivor, Coup activates for 30/45/60 seconds. During that time, you can use the extended lunge once. If used, Coup deactivates. If the timer runs out, coup deactivates. After coup is deactivated it has a 45 second cool down until it can be activated (by hooking of course) again. Does this sound good? Bad? Idk, lemme know

  82. Rob Rowland

    Rob Rowland

    پیش 13 روز

    Premonition: maybe have it go on cooldown ONLY IF the survivor is within the killers fov while premonition is active. That way it can provide two kinds of information.

  83. Isaiah Ebanks

    Isaiah Ebanks

    پیش 13 روز

    6 hours...

  84. Corrupted

    Corrupted

    پیش 13 روز

    Imo, bhvr should design all perks in a way where survivors have to go "oh, he has x perk, I really need to watch out for it" - There aren't enough perks where you go "oh shit, I really need to deal with this or change my strategy" Killers have to mind survivor perks more than survivors have to care about killers' and it's really awkward - That's why I love devour hope, ruin and stuff like mad grit or starstruck, it actually changes something and isn't just "just loop until you die, do gens, repeat"

    • Ezra Trotter

      Ezra Trotter

      پیش روز

      I mean the reason killers don't have perks like that is because unlike survivors, they each have both their own set of perks, plus an ability.

    • Eem 2wavy

      Eem 2wavy

      پیش 10 روز

      Eh tbh In my personal opinion I feel like designing every perk with the idea of it being enough of a threat that you “have to watch out for it” can easily lead to either toxic perks or taking the fun of out the game. Now yeah I agree a lot of survivor perks do tend to lead to that area but it’s because killers are just that more powerful that they don’t really needs perks to do good( well the top anyway).

    • BMTH I Remus

      BMTH I Remus

      پیش 10 روز

      @Yeah Yeah Schön dich auf 2 Weisen wieder zu haben. Bleib Gesund!

    • Yeah Yeah

      Yeah Yeah

      پیش 12 روز

      Rupty, schön dich hier zu sehen

  85. Cobra Commander

    Cobra Commander

    پیش 13 روز

    Luck only effects self unhooks. It doesn’t do anything with chest.

  86. Ashen One

    Ashen One

    پیش 14 روز

    I love you and Cope!

  87. SilencedHero

    SilencedHero

    پیش 14 روز

    Before Second Wind was buffed, I would have suggested one nasty change. I would have made it so Second Wind would activate with Deliverance after the Broken Status effect ended, meaning, that as soon as the Deliverance Broken effect ended, you would still get healed by Second Wind. Now, it's just a dream that continues to meet me every night (Thoughts?)

  88. Buzz zzuB

    Buzz zzuB

    پیش 14 روز

    Completely different take on Coulrophobia 1. Survivors scream once when they perform a healing action within your terror radius 2. Survivor looking at you with direct LoS would receive action penalty (vault speed, healing etc)

  89. ChuckyBoy

    ChuckyBoy

    پیش 14 روز

    I like how I'm watching about 2 weeks after this video is up they nerf autodidact to 3 token and keep the skill check bonus at 15% they nerf the the tokens but don't add any of what they said in the video onto it I was looking forward to using autodidact but I saw what they pointed out and it's literally useless unless you're the luckiest survivor ever

  90. Louis Byrne

    Louis Byrne

    پیش 14 روز

    solidarity is just a useless we'll make it

  91. Francesco Caterino

    Francesco Caterino

    پیش 15 روز

    Sole survivor used to match with old object pretty well

  92. BouncyBeatle0

    BouncyBeatle0

    پیش 15 روز

    1:12:30 with all the new killer/ survivor items why not rework it so that When you search a chest you have a 100/66/33% Chance at finding a pharmaceutical medkit/pharmacy medkit. It could be used like stacks of appraisal where the more you search the more stacks you lose/use so you begin with three stacks or it could be the tiers. Tier 1 is 33% tier 2 is 66% tier 3 is 99%/100% chance to get a PhM well keeping the speed boost Or tiers could be stacks 1,2,3. There first method could be greatly op tho and break the game. So you're probably wondering what a pharmaceutical medkit is/does it will have 32 base charges with a tremendously increase healing speed for you and teammates it will be like flashbang and syringe as in you can't keep it out of trial. I'm making this as someone who gets shit on constantly for running pharmacy so this is from a personal experience I wouldn't want it to be game breaking just good.

  93. Frikcha

    Frikcha

    پیش 15 روز

    Flip Flip is awful but paired with Power Struggle and sometimes unbreakable its my favorite perk in the game, just instant satisfaction the moment you are slugged like; "yes I have one last chance" and when it does work its amazing. Being down on a pallet makes the killer anxious as it is but being able to just drop it on them and escape without anyone's help is like the feeling of landing DS multiplied by 10

  94. Braeden Barr

    Braeden Barr

    پیش 15 روز

    Before watching this I want to say that Hex: Blood Favor is dumb. With it's range (16 meters) you can block 2, maybe 3 pallets on most maps. But it has a sixty second cooldown (if I'm not mistaken). So every sixty seconds you block 2-3 pallets. However survivors can just run outside of the 16 meters and find another pallet, because when you hit someone they get a speed boost. And because it's a hex it can be destroyed. So you have a mediocre perk that survivors can get rid of. My idea, is to either extend the range to 20 or 24 meters, or lessen the cooldown, or make it a standard perk. Not all of them, because then it'd be OP, but if one of these things happened, then it could be better.

  95. Darkguyver666

    Darkguyver666

    پیش 15 روز

    From a brief assessment of the survivor perks they have far more better and far more serviceable perks than the killer... Most if not all of the killers have at least one to two crappy perks that are almost absolutely worthless

  96. Amatsua

    Amatsua

    پیش 16 روز

    5:01:25 POV: You told Otz "Doing gens. You?"

  97. antbossGAMING

    antbossGAMING

    پیش 16 روز

    Dbd devs watching this video: hey someone write these down

  98. Fireheart453

    Fireheart453

    پیش 16 روز

    Overwhelming Presence idea: It does what it does currently, but ALSO reduces the speed/efficiency at which stuff is done with said items by 15%. So it has a mini coulrophobia on medkits repairing and sabotaging with a toolbox takes longer Flashlights blind a bit slower and keys/maps take a tiny bit longer to read

  99. HighVelocityTicTac

    HighVelocityTicTac

    پیش 16 روز

    How I originally thought Dead Man's worked would be a great buff. When you hook the obsession, all gens not being worked on are blocked for as long as the obsession is hooked (but dont show the blocked gen auras until youre like 32 meters, because then if they were all blocked, they could camp for free)

  100. Abderian Agelast

    Abderian Agelast

    پیش 16 روز

    Okay, Up the Ante and Slippery Meat together is the most disgusting thing a 4-man group can run, and here's why: Up the Ante increases the luck of ALL survivors by up to 3% per living survivor, which translates to a 48% increase in luck if everyone runs it. Add that to the base 4% and Slippery Meat's additional 4% and you've got a total of 56% odds of escaping per attempt. I'll repeat that: 56% chance to escape PER ATTEMPT. And Slippery Meat gives you 6 attempts instead of 3, which is nutty. At a failure rate of 44% per attempt, the chances of failing all 6 times and reaching stage two is 0.73%, rounded up to the nearest hundredth. That's roughly 7 games where you reach stage 2 out of a thousand games. And this is without bringing ANY of the offerings that increase your luck or your team's luck! You might as well have a teamwide Deliverance at all times with this! SWFs who use this build can ignore the first time anyone in their team goes down because they know they're virtually guaranteed to rescue themselves, and the killer will have literally no choice but to tunnel the person who jumped off, which can mean eating a Decisive Strike and then the players rotating pressure. It's disgusting, like I said. Now, why don't we see this build used more often? I think there's a couple reasons. First, Up the Ante by itself is terrible, like you said. And honestly Slippery Meat isn't super impressive by itself either. This means you need to have both, and that's half of your perk slots already. And sure, you can remove Borrowed Time, but what about Unbreakable, Dead Hard, Decisive Strike, and the other meta perks? You have to give something up to run this, and I don't think many players want to do that. Secondly, this build is completely useless if your team isn't also on board with the idea, so it can only work to this oppressive level in 4-man groups. But yes, that's my rant. These two perks are disgusting when used as efficiently as possible, and I don't know how to fix them because they're already so meh on their own that nerfing them would just make them completely unusable.

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